this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
why shred when you can shmup?
vil i remain stoked for this idea and happy to play test!
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
I forgot about lose/lose!
That was the Zach Gage thing, before he started making really weird versions of classic games, right?
Gosh, I wonder if there's a name for the kind of thing vil is making? Because I always kinda love when games touch external, non-game things
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
that very much reminds me of a game where if i named it it would be major spoilers for three-quarters of the way in but iykyk
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
that very much reminds me of a game where if i named it it would be major spoilers for three-quarters of the way in but iykyk
yesss! good game! i like how the creator of it is a regular at games done quick
- letters shake when they are shot
- killed letters turn grey and lifeless and can be picked up by player
- player flashes red when hit by a letter
- primary shot is now a tri-shot
- tweaked a bunch of physics numbers and hitboxes so they feel better
i'm working on a hold-down-to-fire mode that slows you down but does a higher damage stream of :
i also spent part of a flight writing up a ton of dev/design notes for how the "action word" system will work / scoring.
oh i also learned about virtual resolution / setCanvas so the game can be resized.
one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
oh i also learned about virtual resolution / setCanvas so the game can be resized.
one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
hmm i definitely think you should prepackage some font to set as default, because otherwise idk how equal the checksum leaderboards would be if the hitboxes are different