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tabletop rpgs
Posted: Mon Mar 02, 2026 5:10 am
by skalnik
Anyone also a TTRPG person? I've played a bunch of D&D 5e, but also had a ton of fun with Blades in the Dark and this evening we just played
Mothership for the first time and it was super rad and very different from other things I've played. Anyone else a TTRPG nerd?
Re: tabletop rpgs
Posted: Mon Mar 02, 2026 2:53 pm
by momf
omgomgomg I love ttrpgs! I'm currently DMing a long-running pf2e campaign (we're over 70 sessions deep) and playing in a heavily homebrewed 5e campaign right now. I'm also in an Age of Rebellion campaign, but that's on indefinite hiatus until some time in the summer.
TTRPGs are probably my favorite form of storytelling. There is just something that's SO COOL about having the characters in a story actually be autonomous. Some of my all time favorite moments ever have come from my players being stubbornly dedicated to an obviously doomed plan and managing to pull it off. Most recently, they basically dialogue-trapped a group of enemies long enough for them to set up a teleport spell that sent them halfway across the world map. Like, I never would have thought of having that happen if I was writing on my own. It's amazing!
I haven't heard of Blades in the Dark, what is/was the gameplay like?
Re: tabletop rpgs
Posted: Mon Mar 02, 2026 6:34 pm
by skalnik
There is just something that's SO COOL about having the characters in a story actually be autonomous. Some of my all time favorite moments ever have come from my players being stubbornly dedicated to an obviously doomed plan and managing to pull it off.
Hell yeah, I love it from the other side. The role play part is so fun of like "who is this character gunna be" and once I decide a couple of small things, then it's "what would this person do." A fun thought exercise I don't much get to do elsewhere and I think has helped me be more understanding and empathetic as a person.
I haven't heard of Blades in the Dark, what is/was the gameplay like?
Oooh it's so fun. The setting is gothic victorian, and you play a gang that performs heists, so each session is usually a heist + downtime. It's D6 based and has some cool mechanics meant to making run heists. The favorite in our group was one called "Flashback" which we've integrated into our 5e campaigns since.
As an experienced and somewhat capable crew performing a heist,
of course you are prepared for that specific bank vault to be there, so you can "flashback" and prepare some way to deal with it. Makes planning something a lot less tedious, and even feels like something you'd have in a heist movie.