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Re: shmup ereader
Posted: Thu Mar 05, 2026 7:38 pm
by vilmibm
oh i also learned about virtual resolution / setCanvas so the game can be resized.
one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
hmm i definitely think you should prepackage some font to set as default, because otherwise idk how equal the checksum leaderboards would be if the hitboxes are different
it would for sure be prepackaged for this exact reason.
Re: shmup ereader
Posted: Fri Apr 10, 2026 3:53 pm
by tunas
I could've sworn someone mentioned EmilyBlaster (
https://gabriellezevin.com/emilyblastergame/) already....
Re: shmup ereader
Posted: Mon Apr 13, 2026 11:48 pm
by vilmibm
yeah, we talked about it in irc!
for the curious here's the state of my prototype...
https://tilde.town/~vilmibm/deadletter.mkv
Re: shmup ereader
Posted: Mon Apr 13, 2026 11:54 pm
by owl
proud <3 can't wait to see more
Re: shmup ereader
Posted: Wed Apr 15, 2026 4:22 pm
by eyayah
YO!! this is super cool!!
Re: shmup ereader
Posted: Wed Apr 15, 2026 11:55 pm
by CodeSquirrel
I almost feel like…
I could make something to this effect

…
…in fact a lot of my "small scale" ideas for games look a lot like this in my head, though more with like, procedurally drawn vector-style graphics rather than text glyphs.

Re: shmup ereader
Posted: Thu Apr 16, 2026 4:48 pm
by vilmibm
do it
Re: shmup ereader
Posted: Thu Apr 16, 2026 4:49 pm
by vilmibm
i recommend checking out the work of Kenta Cho for inspiration...
https://www.asahi-net.or.jp/~cs8k-cyu/
Re: shmup ereader
Posted: Mon May 18, 2026 5:56 am
by vilmibm
Re: shmup ereader
Posted: Mon May 25, 2026 2:41 am
by signalnine
This looks cool as hell!