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Re: shmup ereader

Posted: Thu Mar 05, 2026 7:38 pm
by vilmibm
oh i also learned about virtual resolution / setCanvas so the game can be resized.

one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
hmm i definitely think you should prepackage some font to set as default, because otherwise idk how equal the checksum leaderboards would be if the hitboxes are different
it would for sure be prepackaged for this exact reason.

Re: shmup ereader

Posted: Fri Apr 10, 2026 3:53 pm
by tunas
I could've sworn someone mentioned EmilyBlaster (https://gabriellezevin.com/emilyblastergame/) already....

Re: shmup ereader

Posted: Mon Apr 13, 2026 11:48 pm
by vilmibm
yeah, we talked about it in irc!

for the curious here's the state of my prototype... https://tilde.town/~vilmibm/deadletter.mkv

Re: shmup ereader

Posted: Mon Apr 13, 2026 11:54 pm
by owl
yeah, we talked about it in irc!

for the curious here's the state of my prototype... https://tilde.town/~vilmibm/deadletter.mkv
proud <3 can't wait to see more