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Re: shmup ereader
Posted: Sat Feb 21, 2026 5:04 pm
by owl
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
why shred when you can shmup?
vil i remain stoked for this idea and happy to play test!
Re: shmup ereader
Posted: Sat Feb 21, 2026 10:22 pm
by archenoth
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
I forgot about lose/lose!
That was the Zach Gage thing, before he started making really weird versions of classic games, right?
Gosh, I wonder if there's a name for the kind of thing vil is making? Because I always kinda love when games touch external, non-game things
Re: shmup ereader
Posted: Sun Feb 22, 2026 2:06 pm
by nbsp
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
that very much reminds me of a game where if i named it it would be major spoilers for three-quarters of the way in but iykyk
Re: shmup ereader
Posted: Sun Feb 22, 2026 8:33 pm
by iikorni
this is a fascinating idea - I absolutely adore the checksum/hash of the file for leaderboards! would be excited to try this too when it comes out!
Re: shmup ereader
Posted: Mon Feb 23, 2026 1:02 am
by archenoth
this vaguely reminds me of that game called lose/lose that was a shmup where each enemy represented a file on your computer, and if you killed it, the game deleted the file LOL
that very much reminds me of a game where if i named it it would be major spoilers for three-quarters of the way in but iykyk
yesss! good game! i like how the creator of it is a regular at
games done quick
Re: shmup ereader
Posted: Tue Feb 24, 2026 8:40 pm
by curio
you've made a shmup ereader, but you should make it run on an ereader
Re: shmup ereader
Posted: Wed Mar 04, 2026 9:55 pm
by vilmibm
have made some progress
- letters shake when they are shot
- killed letters turn grey and lifeless and can be picked up by player
- player flashes red when hit by a letter
- primary shot is now a tri-shot
- tweaked a bunch of physics numbers and hitboxes so they feel better
i'm working on a hold-down-to-fire mode that slows you down but does a higher damage stream of :
i also spent part of a flight writing up a ton of dev/design notes for how the "action word" system will work / scoring.
Re: shmup ereader
Posted: Wed Mar 04, 2026 9:56 pm
by vilmibm
oh i also learned about virtual resolution / setCanvas so the game can be resized.
one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
Re: shmup ereader
Posted: Thu Mar 05, 2026 5:05 pm
by nbsp
oh i also learned about virtual resolution / setCanvas so the game can be resized.
one thing that's weird about this is that i'm literally printing glyphs as game objects. i want this because it'd be funny for the player to be able to pick their e-reading font. but it means that, well, my "sprites" are letters. that is limiting in some ways...
hmm i definitely think you should prepackage some font to set as default, because otherwise idk how equal the checksum leaderboards would be if the hitboxes are different
Re: shmup ereader
Posted: Thu Mar 05, 2026 5:26 pm
by skalnik
Per typeface leaderboards? "Oh ya nice Helvetica score, dork. Check out my Comic Sans

"